Team Deathmatch (E3M2)
-os-
  • [0sam5]dalla
  • [0sam5]junkie
  • [0sam5]steppa
  • [0sam5]thom
vs
[hf]
  • brain!
  • drejfus!
  • maso!
  • mutilator!
Rating: 4.8 (22 votes)
20 minutes, Deathmatch 1, Teamplay 2
low avg high team total players YA Quad
34 511 1918 [hf] 395 4 19 20
20 24 32 -os- 16 4 0 0
ping pl frags team name Kills TKs Deaths YA QUAD
50 7 168 [hf] drejfus! 170 2 6 19 20
40 9 103 [hf] brain! 107 2 13 0 0
34 9 76 [hf] maso! 80 0 14 0 0
1918 100 48 [hf] mutilator! 49 1 2 0 0
32 3 6 -os- [0sam5]junkie 10 4 101 0 0
21 3 5 -os- [0sam5]dalla 5 0 89 0 0
21 3 3 -os- [0sam5]thom 5 1 86 0 0
20 3 2 -os- [0sam5]steppa 2 0 135 0 0
46 7 spectator madmax! 0 0 0 0 0
48 3 spectator X_con! 0 0 0 0 0
31 3 spectator Leeken 0 0 0 0 0
53 3 spectator liCE! 0 0 0 0 0
Award Score Winner(s)
Efficiency 96.6 drejfus!
Frag Streak 92 drejfus!
Quad Runner 10 drejfus!
Spawn Fragger 28 brain!
Unluckiest Spawner 23 [0sam5]steppa
Wednesday 31 Jul 2002, 04:25
#1:
Hagge
e3m2 the best map ever! :) gg dreey
Wednesday 31 Jul 2002, 13:36
#2:
xhrl
hehe. have you ever learned about the myth of sisyphus? i think osams learned a little about futility by facing drejfus here....oh, yes, mutilator and the other hfs really supported him and kept the map locked, but drejfus was the one who really knows this map. playing it almost like ffa, drej played like a wildman; I don't think he missed more than one quad if that? some of the funny moments were when you'd see 2,3 or even 4 osams huddled together and then a quad-bearing drejfus would smack them all down. this happened a few times.

This map looked like a fun map, but for serious tourney dm it seemed quite easy to keep locked down. But it is nice to see other maps being played and posted :)

i felt for the osams while watching...i have seen more futile efforts but of very recent times this takes the cake as the biggest rape of the summer of 2002 so far :) thnx for the entertaining demo.
Wednesday 31 Jul 2002, 13:59
#3:
Refle
yeah but hagge... the more demos on chtv would be good, I mean of hagge
Wednesday 31 Jul 2002, 16:07
#4:
Hagge
xhrl, my clan cb had this map in nqr and it sure ownz.. :) easy to lookdown? hmm, not really.. if two good teams meets it often ends up with one team controlling ya/gl/pillars area and one team on roof/rl, quite much cs :\ but if you meet a team that never seen the map before it?s quite easy to spawnrape like hf did in this game :)

Refle, sure I just need to become a bit better :\
Wednesday 31 Jul 2002, 19:16
#5:
agreed
agreed with hagge totally about the camping idea. Like on dm2 sometimes; one team controls lower and one team higher :P
Thursday 01 Aug 2002, 17:05
#6:
ApoKaLypZe
Men gege, fyra j?vla meg!
T?nk p? oss modemare (dvs mig).

ApoK
Thursday 01 Aug 2002, 18:52
#7:
Y-King
WTF! The demo is played to fast on my comp. Anyone know how to slow down the playspeed?
Friday 02 Aug 2002, 10:39
#8:
hohoho
Use qwdtools and convert it to mvd!
Friday 02 Aug 2002, 13:35
#9:
ApoKaLypZe
Try play it in qizmo?s demoplayer.
It worked for me.

ApoK
Saturday 03 Aug 2002, 04:03
#10:
supa
Seems like this demo runs too fast on old mqwcl's (0.95 and older). Try updating to 0.96, fixed it for me.
Tuesday 06 Aug 2002, 18:59
#11:
mutilator
If my connection would remaine stable, i would have 100% eff B<
Tuesday 25 Nov 2003, 14:51
#12:
stefan
plz?